Unity RakNet Networking [Client Prediction & Server Reconcilliation]

Опубликовано: 29 Июнь 2019
на канале: redheadgektor
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The video shows a network solution for the Unity3D engine created on the basis of the RakNet cross-platform network engine that was previously part of the Unity Engine ...

The video shows the following points:

client predictions
server console and its commands
game chat and chat commands
movement of the player as well as a test of the player’s permeability through the fake client objects and server objects
The effect of network interruptions on the gameplay created by the Clumsy 0.2 program is shown.